Bayonetta and Hyrule Warriors games are not super short experiences, and they go for a similar score based and replayability to unlock stuff and people love them. This is the thing, being an arcade type game isnt a good excuse to make it simple and short, like star fox as been when it has tried to do super nes and 64 style. New stories with similar gameplay, once every genration, and starfox is set. Of course dubbed in different lamguages like it has been this past 2 games.Īt the end of the story, Krystal, Fay, Miyu and Slippy's girlfriend (though that one need a redesign) join the star fox team for any new games, as the multiverse has joined into one, as expanding the female fanbase is a good thing.
Becuase one of the only things that Command did that were super cool, is having different ships with different stats, and they will basically turn into "bayonetta weapons" were you can choose whatever you want for the playstyle you want to get the high scores, or maybe you like that character and thats it (and the stages will have less that the main story, but still some new character dialogue depending of your team). Now, similar to stuff like Hyrule warriors, the first time you need to beat a stage, the game forces you a team of 4 characters (or whatever the story asks if they are less) to choose as you and your wingmen (for story purposes), but after that, you can use any character and ship you unlock to create whatever team you want (even when you unlock villains like Star Wolf to control), this would easily be explained by the story being a crazy multiverse thing. Even if you get to the ending and see the credits, the map stays the same and you can keep unlocking new routes and stuff, and get higher scores, in fact completing all routes 100% gives you a special ending. The important part, instead of going from route A to B through different lines, see the credits and start again, the map stays always one while you are discovering new stages and routes that open more of the map, and you can go back and replay older ones to get higher scores and cool unlocks (this time score are ranked, and different ranks get you unlocks). Game has a ton of stages from planets and space areas of the whole series, with some new stuff that compliments the story, with tons of routes to unlock.
Krystal and some characters from Command also. Miyu and Fay make the first real game appearence. Character style same as Zero (becuase it was great with that) but graphics look super cool for a switch (or the nintendo console the game is on) instead of an artsyle emulation of 64, or whatever was going on with Zero.
Super long story mode that starts similar to Star Fox 64, but turns fast into a celebration of ALL the series (but always on the vehicles, never on foot). Star Fox Zero but actually going all in in the idea of multiple univeses that clash to turn into a big central one that is carried for now on. IMPORTANT: Release the game at console launch OR launch window going all in with commercials, this game should be a good shwing of the graphics of the console you release it on.
Online multiplayer like Mario kart 8 DX options, with all 30 cars in the track. All characters have ending for their last cup, but instead of tryppy CG like in GX, its a a few art stills (maybe they look like comic book pages) telling the story of what they did when they won (this will cheapen the cost a little the cost of each character ending, but adding a little story blurp makes it more interesting than an acid trip music video). Adventure mode for Captain Falcon written by Sakurai with his cutscene team, and its stupid fun. F-Zero with the gameplay of GX, a tad less difficult for the important unlocks (race tracks and characters), but similarly difficult for unlocks like car colour schemes for the last difficulty, composed by Takenobu Mitsuyushi, every last race in a cup ends on a remix with epic fun lyrics, the ost are remixes of the snes, 64 and climax themes in supereurobeat style, the artstyle goes heavily for the characters and cars into a american comic feeling like the super nes game, the racing tracks and the speed looks as beautiful as it did in GX (they still look gorgeous on an emulator). This next 2 would be the Fire Emblem Awakening of their respective series: